I would say I struggled with this assignment a fair amount, and I’m embarrassed to realize how little experience I actually have with perspective. I would think that over the years doing art I would have naturally picked it up, however as it turns out that was not the case because when we first started learning this I could not tell the difference between one, two and three point perspective which feels very silly because it seems like it should be common knowledge for an artist. Having the lines all accurately facing the right direction and tilting just right really messed with my mind but I think I definitely got the hang of it at least a little bit more then I did before we started this assignment, and any progress at all is still progress so I’ll take it! I would like to practice this a lot more on my own time because it was quite eye opening as to how much technicality there is for me to learn, things that could be really helpful to progress in proportion accuracy and drawing perspective scenes that are not from a direct reference. However the critique was definitely helpful in understanding what exactly was “wonky” haha and why, so it was good to be able to go back in and touch certain drawings up a little bit with any available time I had to do so. It is still very very far from perfect but hopefully it puts things a little more into the proper perspective so it is a little more natural to the eye, this is something I hope to continue to progress in over my university career and I’m excited to look back at these drawings when I’ve had much more progress and practice and compare the difference and be able to see how I have progressed as an artist.
Cylinder + Cube Sketches:
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| One Point |
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| Two Point |
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| Three Point |
Free Hand Room:
Straight Edge Room:
Attempts at fixing the perspective after critique:
Collage:
For this collage I kind of just wanted to have fun with it, so I wanted to play on the idea of a runway and create my own little abstract runway in a one point perspective. I use a piece of thin cardboard for the background and base, gold glitter sprinkled on top of glue for the stage lights, yarn for added texture and forming a stronger visual for the runway. Then I used magazine cut outs on top of coloured paper to create the run way itself and viewers watching, using different sized cutouts of models to create somewhat of an illusion of the disappearing one point perspective into the vanishing point. Then all the brand cutouts on the ended are a fun way of adding texture through layering and going off the base, and are meant to represent all the possible brands these runway models may be representing.
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